- Age / Gender:
- 29, Male
- Location disclosed
- All Stats >
This guy ripped a large bus into pieces with his bare hands. Surprised? I'm not; he was me.
- Community Stats
Level 21 Writer
Ranked as Praporshchik
Contact Info / Websites
Recent Game Medals
Total Medals Earned: 1,500 (From 225 different games.)
I should've got to work on this ambitious game by now, but the only progress I've ever made on it was thinking about how it would all be laid out; the storyline, mechanics, design, and anything else necessary to make a complete game. I haven't even documented any of my concepts, so I better get the essentials down before I go to bed...
This game is called "Orkay". Be careful not to confuse its name with the Indian food company or many other businesses using this name. You play as a deformed orca somewhat shaped into a cube with rounded sides, however you'd picture that. Coincidentally, his name is Orkay.
A key gameplay mechanic in Orkay is the ability to pick up items within an environment, which all have significantly different functions. I'm sure you've seen this somewhere before... but here, items are not just dropped by dynamic thingies (enemies, loot boxes, etc.). You can pick up pretty much anything you can carry, even seaweed! Some items will also have multiple functions, such as the seaweed I mentioned. You can consume it for a tiny health bonus, or perhaps whip it at stuff... though that will be largely ineffective.
The storyline isn't like most I hear of. Orkay, the protagonist, starts off completely neutral, struggling to find his purpose, despite being the biological son in a family of "properly shaped" orcas. Part of Orkay's indecisiveness is due to both opposing forces (yet to be developed) insisting they are morally superior. These orcas view [enemy team] as imperialist nuisances, while [enemy team] view the orcas as murderous monsters (due to their practically infinite range of prey in their diets). Orkay's been separated from his pod quickly after birth for a reason yet to be decided, leaving him with no knowledge of what a pod even is. He's been solitary for twelve years so far - and still is.
Orkay has many biological advantages, such as having feet to run on solid ground, really good dexterity with the same old flippers due to anime physics, and a lighter body weight to be able to jump. In a platformer, you'd often expect to be able to jump, right?
I got the idea to start brainstorming a game such as Orkay after watching a playthrough of Gimmick (http://www.youtube.com/watch?v=myD5zirBXgw). Gimmick's astounding visuals, sophisticated physics engine, and strong attention to detail were probably the ultimate inspiration for me. Here, I thought only the Kirby series pulled off such creativity. Thanks, Sakai-san!! I shouldn't forget about the whole Mother trilogy... it had a brilliant storyline inside out. On top of that, there's plenty of other games I've played through to gather up ideas I really like, such as Chrono Trigger, Quake, and even Bugongo, a game I ordered you to play in an earlier post.
Well, that sums up everything for right now. If you're interested in this project, I'd love to discuss more with you. Share your thoughts, please.